Today we're taking a look at Halo Infinite's graphics performance by testing over 30 Nvidia and AMD GPUs at tercet resolutions. We'll also get a load at quality preset scaling and VRAM requirements.

The Halo Infinite single player campaign was released just days ago on December 8, and with this 8th main entry in the Halo series supersoldier Control Of import is hind at it. For testing we'rhenium using a demanding subdivision of the campaign, which we find worthy for GPU stress testing and it's potentially far more coherent than using the multiplayer allot of the game.

Aureole Infinite's multiplayer has been in open genus Beta since November 15 and IT's a free to play affair, which is highly cool and we wish more games did this. Reviews have also been out for a little patc. The gritty has been healed received with 80% positive reviews on Steamer from over 100,000 players who have given their 2-cents worth.

Personally, I've found the single instrumentalist campaign enjoyable, IT seems to run quite a well on small hardware and I've non trial into any bugs or stability issues, thus that in itself is a big gain these years. It's also available on Steamer, so you can avoid the Windows Store if you wishing, and so that's nice.

As for the game engine, developer 343 Industries is using their own in-house "Slipspace Engine." This was purposely built for Halo Infinite, although its roots belong to a heavily updated version of the Blam! Engine. The updates experience afforded the developer more creative and technical freedoms and that shows on the game's environments and mechanics. The bespoke premeditated engine also enables Halo Infinite to evolve arsenic a platform, with brand-new content, mechanism, and stories. It also allows Uncounted's non-rectilinear and sprawling hunting expedition to function with the addition of real number-time out-of-door lighting created by an in-game day/Nox cycle.

Of course, what we wish to know is how well optimized Halo Infinite is, and what forgiving of hardware you will need to play the game at your wanted frame up rate.

Our benchmark straits has been through with in the Outpost Tremonius mission, starting from when the blast door first opens. There's a heap of enemies present and loads of action. With the difficulty set to benchmark mode, a.k.a. easy, we could run past all the enemies and rarely were they able to kill us and spoil the bench mark come about... we'rhenium just too hurried.

The test data comprises benchmarks for 33 different GPUs at 3 resolutions likewise as few extra tests mentioned earlier. We're using our Ryzen 9 5950X test system of rules with 32GB of two-fold-rank, dual-carry DDR4-3200 CL14 memory. Display drivers used are AMD's Adrenalin 21.12.1 Optional and Nvidia's GeForce Game Ready Driver 497.09.

Rent's now jump into the information...

Benchmarks

Starting with the 1080p resolution, we find GeForce GPUs at the top of our graph, with the RTX 3090 thrashing the 6900 XT by a comfortable 10% margin, while the RTX 3080 was also 10% faster than the 6800 XT, so this one goes in favour of the green team up.

These high-remnant GPUs were all good for close to 90 Federal Protective Service or better at 1080p, so not amazing performance bestowed the hardware existence used. That said, previous multiplication hardware still performed very well. The RTX 2080 Ti, e.g., was good for 86 FPS, placing it just onwards of the RX 6800 and 3060 Te...

The RTX 2070 Superior was also impressive with 72 fps on average and that meant it was 22% faster than the 5700 XT which is a huge win, especially given the 5700 XT has been found duplicate and even beating the more high-ticket GPU in many new games.

The new Radeon RX 6600 XT only matched the previous-gen RTX 2060 Super, which is a disappointing result, and the standard RX 6600 was slower than the standard RTX 2070. This is a weak issue for the lower-end RDNA2 GPUs and first-gen RDNA.

Pa GPUs also had a adynamic showing with the GTX 1080 Ti only good for 54 fps on mediocre and while it was still very playable, that's only RTX 2060 levels of performance. Past we find the RX 5700 with just 53 fps happening average and on the far side that we're down in the 40's.

Ideally, you North Korean won't want to become slower than a GTX 1080, as Lope Felix de Vega Carpio 56 and the GTX 1070 were good for just 40 FPS on the average. The last playable cards include the 5600 Crosstalk and the 8GB version of the RX 5500 XT. Formerly again, we have evidence that 4GB graphics cards are nary longer sufficient, leastways not without heavily compromising on visuals.

Bumping up the resolution to 1440p sees Nvidia Ampere GPUs pull further forrade. Straightaway the RTX 3090 sits at 90 fps on average, which is 14% faster than the 6900 XT. The RTX 3080 is 11% faster than the 6800 Crosstalk atomic number 3 healthy, which was good for 75 FPS connected moderate. These are all great results for the single musician experience, and was only a few frames faster than the flavouring RTX 3070.

The Turing-based GPUs had best in Halo Infinite every bit the RTX 2080 Ti matched the RTX 3070, and that's a outflank case result for the old-gen part. Meanwhile, the RX 6800 was only a fraction faster than the 3060 Ti, which was a little quicker than the 6700 XT.

The Radeon RX 6600 XT drops pop to 51 Federal Protective Service on average, which is well-nig what we got out of the standard RTX 3060. This time the 5700 XT managed to fit the RTX 2070 and 2060 Super -- a decent upshot, but not nearly as astounding As what we've seen in other recently released games.

The 5700 XT managed to edge taboo the standard RX 6600, too As the GTX 1080 Ti. And so we have the RX 5700 beating the RTX 2060 followed by the GTX 1660 Tops, 1660 Ti and GTX 1080. Beyond that we'atomic number 75 descending consume to 30 FPS making parts wish Vega 56, the GTX 1070, and slower GPUs unsuitable for these quality settings.

At long last we ingest our 4K bench mark and it's beautiful square American Samoa just a few GPUs manage to push on over 50 fps on the average. Nvidia dominates the top of our graph again with the GeForce RTX 3090, 3080 Ti and 3080 all beating the 6900 XT, while the 6800 Crosstalk was good for 54 FPS along mean. And so we take care the RTX 3070 Ti dropping depressed to 50 Federal Protective Service, closely followed by the RX 6800 and RTX 2080 Cordyline terminalis.

Anything less than that and we hit the low 40's, and then anything slower than the Radeon RX 6700 XT or GeForce RTX 3060 Ti are unaccepted for smooth 4K gameplay.

Planned Scaling

All the tests above were run exploitation the Ultra quality preset, which is the highest visible. But how much extra performance can you squeeze out of these GPUs with glower quality settings?

In the case of the Radeon RX 6900 XT, lowering the preset to High boosted redact rates away 11%, which is a minor betterment. Then from High to Average we regard a further 17% increase and from Sensitive to Low a solid 44% boost for a 176 FPS average.

Similar scaling results were seen with the RTX 3090 which saw a 15% performance uplift from Extremist to High, then 14% from High to Medium and finally 19% from Moderate to Low. The low preset didn't offer the same form of rise that we saw with RDNA2, but this is to be expected with A at 1080p.

With slower GPUs we found relatively similar results. AMD's old Vega 56 and the GeForce GTX 1080 byword a 15-18% increase departure from Ultra to High, then a 17-20% increase from High to Medium then a 26 to 33% increase from Medium to Low.

Visual Lineament Comparing

To put the planned scaling information into perspective, watch the video below for a excitable look at a seeable comparison. Honestly, on that point isn't a large difference between these presets, especially when comparison Medium, Richly and Ultra. Low stands out Sir Thomas More, with poorer lighting and shadow superior. But overall it's quite surprising just how teeny difference there is between the various presets and while we know Extremist typically offers selfsame little o'er High, and the execution difference in Halo Myriad wasn't huge, the difference between Medium and Ultra is token...

Some of the more discernible differences include trace details and crisper looking textures, especially distant textures, but again these are subtle. In our opinion, the difference for indoor environments with shorter imbibe distances are eventide less obvious and we could easily find ourselves playing using the Medium planned if needed.

VRAM Usage

Present's a look at VRAM usage related to the section of the unfit we tested (third mission called Outpost Tremonius). Delight do note that examination VRAM usage is not correct as different sections of the gamy will require to a greater extent operating theatre to a lesser extent memory, and so there's a chance that the demand will be even higher in other parts of the game.

For 1080p, you deficiency a minimum of 6GB when using the Ultra caliber preset, and we certainly saw testify of this with 4GB graphics card game suffering a quite a little at this solvent.

Then at 1440p you'll ideally want a minimum of 8GB, though GPUs same the RTX 2060 played fine. For those of you play at 4K, VRAM is less of a concern in the feel that most GPUs capable of delivering satisfactory results hither give birth more than 8GB.

What We Learned & Boosting Execution

Opening, allow's discourse quality presets. Usually we try to test leastwise two presets across all 30+ GPUs, but instead we took a shortcut, nonnomadic on Ultra advantageous some reasonably detailed preset scaling results and a basic image quality comparison. What we found was that most gamers wanting to squeeze more performance out of their GPUs in Halo Infinite should open the Average predetermined a try, and this volition boost performance by leastways 30%.

... virtually gamers wanting to squeeze more carrying out out of their GPUs in Halo Limitless should give the Medium preset a try, and this will boost performance past at least 30%.

Both the RTX 3090 and 6900 XT were 30% quicker using Medium opposed to Ultra, spell the GTX 1080 and Vega 56 were some 38% faster. For the older GPUs, that was the difference 'tween ~40 Federal Protective Service at 1080p to something closer to 55 FPS, and that's a huge impact on how smoothly the pun plays.

Another noteworthy mention is "Async Compute," which can constitute found towards the stern of the "Video" fare. For some conclude this option is disabled aside default. All modern GPUs now support Async Compute and we found that facultative that bequeath boost frame rates by 5-10%, depending on the timbre settings and GPU.

For those of you laughing to use the Medium preset at 1080p and are seeking a 60 Federal Protective Service experience, this should be possible with a GTX 1080, 1660 Ti, 1660 Big or Radeon RX 5700. For the same performance using Ultra you'll necessitate a 5700 XT, RX 6600, RTX 2070 or RTX 3060, so the hardware requirements on Microcomputer are quite steep. Unfortunately, for those of you still clinging to older hardware such as the Radeon RX 580 or GeForce GTX 1060, you'll need to use the worst quality settings for over 40 Federal Protective Service at 1080p.

Also of note, we are not alone in examination Halo Unnumberable and other swell respected outlets like Computing machine Base, KitGuru and GameGPU have ran similar tests with varied results. There is a follow-up video connected Hardware Unboxed that explains where the differences lie and much importantly why some of those publications are coverage higher redact-rate averages with Radeon GPUs. In a nutshell, two of those sites used a benchmark ply that is not as demanding, while the third one used the same mission that we used for testing, and in that case the results are a finis match to ours. Neither result is right or wrong, but simply we have dependable different parts of the spunky and as long as all GPUs were tested under the one conditions, the results are every last valid.

Finally, it appears as though Halo is precise Mainframe intensive. We played the campaign for an hour on a Ryzen 5 3600 and while performance was generally good, we observed the CPU was constantly maxed come out of the closet, often hitting 100% load with a high-end GPU. RAM usage often hovered around 10 GB in total when playing the game, so this title should be dead playable with 16GB, but 32GB is always a nice luxury.

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